#include "Material.h"


Material::Material(glm::vec3 _ambient, glm::vec3 _diffuse, glm::vec3 _specular, float _shininess):
	ambient(_ambient),
	diffuse(_diffuse),
	specular(_specular),
	shininess(_shininess)
{

}

Material::Material(unsigned int _diffuseID, unsigned int _specularID, float _shininess):
	diffuseID(_diffuseID),
	specularID(_specularID),
	shininess(_shininess)
{

}

Material::Material(unsigned int _diffuseID, unsigned int _specularID, unsigned int _emissionID, float _shininess) :
	diffuseID(_diffuseID),
	specularID(_specularID),
	emissionID(_emissionID),
	shininess(_shininess)
{
}


Material::~Material()
{

}
